跳到正文
原文
Agent Control Flash News·· 3 小时前AI 评分40

HiSTEVE:港大/Bo Dai 等提出的人机接口 VLA,在 MineStudio 和 OpenHA 上取得优异成绩

开世界游戏要人机接口 VLA:港大/Bo Dai 等 HiSTEVE,MineStudio 85.0% / OpenHA 37.4%

Edge-TTS 广播级有声
全员无门槛畅听
点击合成广播级音频
00:00
00:00
AI 导读

开世界上限常卡在原生人机接口控制,不只是规划 LLM。

一手信源
学术论文·arXiv:2610.31162

HiSTEVE (arXiv:2610.31162)

“View PDF HTML (experimental) Abstract: Building virtual embodied agents that operate in open-ended games like human players is a long-standi”

正文

View PDF HTML (experimental)

Abstract:Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.
Subjects: Computer Vision and Pattern Recognition (cs.CV)
Cite as: arXiv:2610.31162 [cs.CV]
  (or arXiv:2610.31162v1 [cs.CV] for this version)
  https://doi.org/10.48550/arXiv.2610.31162

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Zecong Tang [view email]
[v1] Thu, 22 Oct 2026 12:17:45 UTC (8,685 KB)

来源:Agent Control Flash News · arxiv.org

关联产品与深度拆解

原创·站长/Quantara 团队·约 3 分钟深度解析

Cursor Agent 架构全景拆解:从影子工作区到多文件推演引擎

全面剖析 Cursor 在 Agent 模式下的底层技术实现,解析影子分支隔离、LSP 上下文剪枝以及预测性补全的核心架构细节与工程实践经验。

深入理解底层架构与行业变量阅读拆解 →
精选·Vercel Changelog·约 1 分钟深度解析

Vercel v0 推出全新多 Agent 协作画布与实时全栈部署预览

动态速评:v0 正在从单一组件生成器演进为全栈应用搭建协作台,尤其是与 Neon/Postgres 的直连极大降低了全栈原型验证成本。

深入理解底层架构与行业变量阅读拆解 →