开世界游戏要人机接口 VLA:港大/Bo Dai 等 HiSTEVE,MineStudio 85.0% / OpenHA 37.4%
开世界游戏要人机接口 VLA:港大/Bo Dai 等 HiSTEVE,MineStudio 85.0% / OpenHA 37.4%
View PDF HTML (experimental) Abstract: Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft...
HiSTEVE (arXiv:2610.31162)
“View PDF HTML (experimental) Abstract: Building virtual embodied agents that operate in open-ended games like human players is a long-standi”
Abstract:Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.
| Subjects: | Computer Vision and Pattern Recognition (cs.CV) |
| Cite as: | arXiv:2610.31162 [cs.CV] |
| (or arXiv:2610.31162v1 [cs.CV] for this version) | |
| https://doi.org/10.48550/arXiv.2610.31162 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Zecong Tang [view email]
[v1]
Thu, 22 Oct 2026 12:17:45 UTC (8,685 KB)
Source: Agent Control Flash News · arxiv.org
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