跳到正文
原文
Agent Control Flash News·· 3 小时前AI 评分40

CMU Conitzer Coopshift:后训练放大“记忆诅咒”,多智能体合作研究新发现

多智能体合作别以为后训练更乖:CMU Conitzer Coopshift,后训练放大「记忆诅咒」,7 条谱系中 6 条

Edge-TTS 广播级有声
全员无门槛畅听
点击合成广播级音频
00:00
00:00
AI 导读

能看到的历史回合越多,LLM 合作越少;SFT 与对齐后这种下降比 Base 更严重。

正文

View PDF HTML (experimental)

Abstract:How does post-training change cooperation during repeated interaction? Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas. Copies of each checkpoint play one another for 200 rounds, with visible history limited to the last two or forty rounds. The memory curse refers to lower cooperation when agents can see more past rounds. Our central finding is that post-training amplifies this decline. Averaged across the six binary-action games, expanding visible history reduces cooperation at every SFT and Aligned checkpoint. At each post-trained stage, these declines exceed Base's in six of seven lineages. Most of this average amplification is already present at SFT. With long history, both post-trained stages also cooperate less than Base on average in each binary-action game. In the symmetric binary games, their fitted cooperation rates fall more steeply on average than Base's as per-round cooperation costs rise, benefits fall, or noncooperation becomes more rewarding. The difference in cooperation rates between Aligned and SFT also changes from one-shot decisions to repeated play. When given the same past records, their choices depend on whether the instructions describe a final round or possible future interaction. Post-training evaluation should therefore go beyond isolated choices to assess whether cooperation is sustained in repeated interaction and how it depends on payoffs and visible history.
Subjects: Computer Science and Game Theory (cs.GT); Computation and Language (cs.CL); Multiagent Systems (cs.MA)
Cite as: arXiv:2610.24086 [cs.GT]
  (or arXiv:2610.24086v1 [cs.GT] for this version)
  https://doi.org/10.48550/arXiv.2610.24086

arXiv-issued DOI via DataCite

Submission history

From: Jiayuan Liu [view email]
[v1] Fri, 16 Oct 2026 18:11:16 UTC (392 KB)

来源:Agent Control Flash News · arxiv.org

💡量子基态深度拆解 · 关联专栏与产品
原创出品站长/Quantara 团队·约 3 分钟深度解析

Cursor Agent 架构全景拆解:从影子工作区到多文件推演引擎

全面剖析 Cursor 在 Agent 模式下的底层技术实现,解析影子分支隔离、LSP 上下文剪枝以及预测性补全的核心架构细节与工程实践经验。

深入理解底层架构与行业变量阅读完整拆解 →
精选收录Vercel Changelog·约 1 分钟深度解析

Vercel v0 推出全新多 Agent 协作画布与实时全栈部署预览

动态速评:v0 正在从单一组件生成器演进为全栈应用搭建协作台,尤其是与 Neon/Postgres 的直连极大降低了全栈原型验证成本。

深入理解底层架构与行业变量阅读完整拆解 →