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视频奖励模型看不见帧序:UW/Meta IsoVRBench,最好 RM 60.8% vs 人 100%

视频奖励模型看不见帧序:UW/Meta IsoVRBench,最好 RM 60.8% vs 人 100%

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View PDF HTML (experimental) Abstract: Video reward models are trained and evaluated on human preferences between videos that often differ simultaneously on properties such as prompt alignment, visual fidelity, motion, and generator identity. As a result, aggregate accuracy...

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Academic Paper·arXiv:2610.17234

IsoVRBench (arXiv:2610.17234)

“View PDF HTML (experimental) Abstract: Video reward models are trained and evaluated on human preferences between videos that often differ s”

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View PDF HTML (experimental)

Abstract:Video reward models are trained and evaluated on human preferences between videos that often differ simultaneously on properties such as prompt alignment, visual fidelity, motion, and generator identity. As a result, aggregate accuracy does not reveal which video properties a reward model can reliably distinguish. We construct preference pairs by controlled interventions that change one property of a generated video while holding the rest fixed. The resulting pairs, by construction, provide preferences for how the videos differ along a specific dimension, without requiring any human annotation. We propose IsoVRBench, a video generation reward modeling benchmark of 8,000 such pairs across eight interventions, and show that state-of-the-art models separate broad quality differences between generators but miss important features such as temporal order. The best reward model reaches only 60.8% on reordered frames against 100% for humans, and rankings on existing benchmarks do not predict this failure. Using the synthetic isolated intervation pairs as training data leads to 1) IsoVRM, a reward model outperforming its counterpart trained with a larger human labeled preference dataset by 3.8 points on VBench-2.0, 2) IsoWan, the video generator post-trained with IsoVRM, outperforming its human-data counterpart in human preferences, and 3) gains that stack when combined with human data. Because intervention pairs are automatically generated rather than collected, the benchmark and training data can be easily extended as generators evolve.
Comments: 20 pages, 18 tables, 6 figures
Subjects: Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV)
Cite as: arXiv:2610.17234 [cs.AI]
  (or arXiv:2610.17234v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2610.17234

arXiv-issued DOI via DataCite

Submission history

From: Shuyue Stella Li [view email]
[v1] Mon, 12 Oct 2026 18:03:36 UTC (6,616 KB)

Source: Agent Control Flash News · arxiv.org

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