【US】XR coding 是另一套长程:UCLA/Google GenXR(ICLR 2027),最强仅 50.9% Pass@1
【US】XR coding 是另一套长程:UCLA/Google GenXR(ICLR 2027),最强仅 50.9% Pass@1
Authors: William Huang , David Li , Xiang 'Anthony' Chen , Xun Qian , Nels Numan , Zhongyi Zhou , Hyunsung Cho , Salman Muin Kayser Chishti , Ding Xia , Xincheng Huang , Jiahao Ren , Faraz Faruqi , Tianyu Xu , Yang Zhang , David Kim , Ruofei Du View PDF HTML (experimental)...
GenXR-Bench (arXiv:2610.29014)
“Authors: William Huang , David Li , Xiang 'Anthony' Chen , Xun Qian , Nels Numan , Zhongyi Zhou , Hyunsung Cho , Salman Muin Kayser Chishti”
Authors:William Huang, David Li, Xiang 'Anthony' Chen, Xun Qian, Nels Numan, Zhongyi Zhou, Hyunsung Cho, Salman Muin Kayser Chishti, Ding Xia, Xincheng Huang, Jiahao Ren, Faraz Faruqi, Tianyu Xu, Yang Zhang, David Kim, Ruofei Du
Abstract:Coding agents are rapidly advancing from single-file generation to long-horizon repository-scale engineering, yet the evaluation of their capabilities to author interactive extended reality (XR) applications remains an open challenge. Unlike traditional software, XR applications operate within dynamic 3D physical environments where runtime robustness depends jointly on continuous user motion, spatial input, and environmental sensing. We introduce GenXR-Bench, the first benchmark for the end-to-end evaluation of coding agents in XR software development. GenXR-Bench contains 112 expert-authored tasks spanning 24 feature implementations, 21 bug repairs, and 67 application generation tasks. Held-out tests combine scripted and adaptive interactions with programmatic and visual assertions to evaluate core functionality and runtime behavior. GenXR-Bench's testing suite achieves 96.5% accuracy against blinded expert judgments of 124 candidate applications executed on consumer XR hardware. Evaluating 10 models on GenXR-Bench, we find that the strongest configuration achieves only 50.9% overall Pass@1. Failure analysis identifies recurring misunderstandings in asynchronous sensor lifecycles, physical grounding, and embodied interaction semantics. GenXR-Bench establishes a reproducible testbed for evaluating coding agents in the interactive and physically situated conditions of spatial computing.
| Comments: | 37 pages, 10 figures. Code available at this https URL |
| Subjects: | Artificial Intelligence (cs.AI); Graphics (cs.GR); Human-Computer Interaction (cs.HC) |
| Cite as: | arXiv:2610.29014 [cs.AI] |
| (or arXiv:2610.29014v1 [cs.AI] for this version) | |
| https://doi.org/10.48550/arXiv.2610.29014 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: William Huang [view email]
[v1]
Wed, 21 Oct 2026 00:28:16 UTC (30,978 KB)
Source: Agent Control Flash News · arxiv.org
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